![]() ![]() Working hard - especially in the corporate world - is a subject that resonates with many people in our society, including developers. Meredith Alfroy, Marketing Coordinator/Narrative Designer: Yes, the team thought this unique take on death would make an incredible setting for a video game and from there, Have a Nice Death was born.Īlso, the game is a commentary on modern corporate culture and the futility of trying to maintain a healthy work life balance. With everything that's been going on in the world, I was thinking that Death would probably be pretty busy processing paperwork for incoming souls and in desperate need of a vacation. This sparked a conversation about what it would be like if Death were in charge of the underworld and worked in a traditional office setting. I've always been fascinated with the macabre and the allegorical representation of death. Nicolas Leger, Creative Director/Animation Director: During a team meeting for our previous game, Unruly Heroes, I scribbled a little sketch of Death. How did you come up with this spin on Death and how the afterlife works in this universe? Shacknews: Explain how you came up with the game's premise. To get an idea of what players can expect to see and how the development team will build on their current product over time, Shacknews made an appointment and had an office appointment with Lead Game Designer Simon Duertre, Marketing Coordinator/Narrative Designer Meredith Alfroy, and Creative Director/Animation Director Nicolas Leger. The biggest plans include a stint on Steam Early Access, starting next week. The team at Magic Design Studios, in conjunction with Perfect World Entertainment and Gearbox Publishing, have some grand plans for Have a Nice Death, a game first revealed during The Game Awards 2021. ![]() However, this is a 2D action roguelike, which means Death will need several passes at this to ultimately get the job done. What happens when Death, the founder and CEO of Death Incorporated, is buried in paperwork resulting from too many souls being taken from the mortal plane? In Have a Nice Death, the Grim Reaper must take matters into his own hands and navigate the perils of every department in the underworld in order to bring his subordinates under control. Pump Quinn is an eager person that will do anything to make Death proud.Paperwork and bureaucracy can clog up just about any line of work, even the lucrative business of death itself. Pump Quinn appears to a small humanoid being with a pumpkin with two round eyes for a head, a happy face, is wearing a working suit, and is holding a piece of paper. And then there were some funny noises, a super bright light, then. It was really tough to tie the knot from the inside. I don't remember much about my last game, though. Below is an excerpt from a comment written in the personal statement box on the death registration form: "I'm really good at hide-and-seek, you know! When I was playing at school, I could hide for hours and hours before anyone would find me. According to Patrick, Pump's soul couldn't have been more than nine years old when they showed up at reception. The circumstances of Pump Quinn's death are troubling. Taking inspiration from the very best, wearing a hooded cloak, using a killer name -why not Pump Quinn, the Jack -o' -Lantern Supreme? ![]() Pump secretly dreams of developing a brand, just like they were taught in school. ![]() Likewise, Pump can fully regenerate, even if you squish their pumpkin head! Handy. Pump is truly gifted at teleportation, which should be a huge asset to the boss, even though the other employees like to take advantage of it to make Pump bring them koffees. Pump is passionate about Death's work and has shown such great and pure fervor that mystical powers have awakened in their subconscious. Thanks to a lot of determination (and insistence), Pump found a place managing the agenda of Death himself! This news made it the second greatest day of their non-life. A graduate of the Sepulchral School of Eternal Vanity Management (SSEVM), Pump had their sights set on an internship with Death, Inc. It also contains a collection of merchandise of all types, from the most common to the rarest of limited-edition collector's items. Their room at their parents' house is plastered with posters of Death, Inc.'s founder at the height of his power. Pump Quinn - Production and Management InternĮver since childhood, Pump has been a big fan of Death's career. ![]()
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